Online | Offline Tuitions for Computer Graphics & Multimedia Applications.
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TOPICS:
Introduction: The Advantages of Interactive Graphics, Representative Uses of Computer Graphics, Classification of Applications, Development of Hardware and Software for Computer Graphics, Conceptual Framework for Interactive Graphics, Overview, Scan Converting Lines, Scan Converting Circles, Scan Converting Ellipses.
Graphics Hardware
Hardcopy Technologies, Display Technologies, Raster-Scan Display Systems, The Video Controller, Random-Scan Display Processor, Input Devices for Operator Interaction, Image Scanners, Working exposure on graphics tools like Dream Weaver, 3D Effects etc.
Clipping
Southland-Cohen Algorithm, Cyrus-Beck Algorithm, Midpoint Subdivision Algorithm
Geometrical Transformations
2D Transformations, Homogeneous Coordinates and Matrix Representation of 2D Transformations, Composition of 2D Transformations, The Window-to-Viewport Transformation, Efficiency, Matrix Representation of 3D Transformations, Transformations as a Change in Coordinate System.
Representing Curves & Surfaces
Polygon Meshes, Parametric Cubic Curves, Quadric Surfaces.
Solid Modeling
Representing Solids, Regularized Boolean Set Operations, Primitive Instancing, Sweep Representations, Boundary Representations, Spatial Partitioning Representations, Constructive Solid Geometry, Comparison of Representations, User Interfaces for Solid Modeling.
Introductory Concepts: Multimedia, Defintion, CD-ROM and the multimedia highway, Uses of Multimedia, Introduction to making multimedia – The stages of Project, the hardware & software requirements to make good multimedia, Multimedia skills and training, Training Opportunities in Multimedia, Motivation for Multimedia usage
TEXT BOOKS:
1. Foley, Van Dam, Feiner, Hughes, Computer Graphics Principles & Practice, 2000.
2. Ralf Skinmetz and Klana Naharstedt, “Multimedia: Computing, Communications and Applications”, Pearson, 2001
REFERENCES BOOKS:
1. D. Harn & Baker: Computer Graphics, Prentice Hall of India, 1986.
2. D.J. Gibbs & D.C. Tsichritzis: Multimedia Programming Object, Environment & Framework, 2000
3. Foley, J.D. & Van Dam, A: Fundamentals of Interactive Computer Graphics.
4. Rogers & Adams, “Mathematical Elements for Computer Graphics”, McGraw Hill, 1989.
5. Tay Vaughan, “Multimedia: Making it Work”, TMH, 2000.
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