Showing posts with label Computer Graphics andamp; Multimedia Applications. Show all posts
Showing posts with label Computer Graphics andamp; Multimedia Applications. Show all posts

Wednesday, May 5, 2010

Computer Graphics Teacher Coaching Tuition Tutor Tutoring Tutors Tution Online Tutor Online Tutoring Private Teacher Private Tuition Tutions Private Tutor Tuitions Tutoring Services Tutoring Service Home Tutor Tuition Teacher Private Tutoring Home Tutori

Online | Offline Tuitions for Computer Graphics

 

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UNIT – I

Transformation, Projections, and Clipping Algorithms: Bresenham’s Line Drawing Algorithm, Homogeneous Coordinate System for 2D and 3D, Various 2D, 3D Transformation matrices (Translation, Scaling, Rotation, Shear), Rotation about an arbitrary point (2D), Rotation about an arbitrary axis (3D), Computing location of V.P, Clipping Algorithms, Sutherland-Cohen Clipping Algorithm.                                        

UNIT – II

Curves and Surfaces: Bresenham’s Circle Drawing Algorithm, Bezier Curves, 4 point and 5 point Bezier curves using Bernstein Polynomials, Conditions for smoothly joining curve segments, Bezier bi-cubic surface patch, B-Spline Curves, Cubic B-Spline curves using uniform knot vectors, Testing for first and second order continuities   

 

UNIT – III

Projection and Solid Modelling: Parallel Projection, Oblique Projection on xy plane, Isometric Projection, Perspective Projection, One Vanishing Point (V.P.) projection from a point on z axis, Generation of 2 V.P. Projection, Isometric Projection, Perspective, Projection, one vanishing Pint (VP), projection from 0 point on z axis, Generation of 2 VP Projector & Projections, Solid Modelling.                                                  

 

UNIT – IV

Shading and Hidden Surface Removal: Shading, Illumination Model for diffused Reflection, Effect of ambient lighting, distances, Specular Reflection Model, Computing Reflection Vector, Curved Surfaces, Polygonal Approximations, Gourard Shading, Phong Model, Hidden Surface Removal, Back Face Detection, Depth Buffer (Z-Buffer, A-Buffer) Method, Scan Line Method, Depth Sorting Method, Area Subdivision Method.

                                                               

TEXT BOOKS:

1.         Foley et. al., “Computer Graphics Principles & practice”, Addison Wesley, 1999.

2.         David F. Rogers, “Procedural Elements for Computer Graphics”, McGraw Hill Book Company, 1985. 

REFERENCES BOOKS:

1.         D. Rogers and J. Adams, “Mathematical Elements for Computer Graphics”, MacGraw-Hill International Edition, 1989.

2.         D. Hearn and P. Baker, “Computer Graphics”, Prentice Hall, 1986.

3.         R. Plastock and G. Kalley, “Theory and Problems of Computer Graphics”, Schaum’s Series, McGraw Hill, 1986.

 

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Sunday, April 25, 2010

Computer Graphics & Multimedia Applications tuitions, Home tutors, Online Tutions, Coaching, Project Guidance

Online | Offline Tuitions for Computer Graphics & Multimedia Applications.

Visit http://www.learninggeeks.info for Registration.

Call us @ 9718322472, 9810333483

Mail us for any queries: learninggeeks@gmail.com

 

TOPICS:

Introduction: The Advantages of Interactive Graphics, Representative Uses of Computer Graphics, Classification of Applications, Development of Hardware and Software for Computer Graphics, Conceptual Framework for Interactive Graphics, Overview, Scan Converting Lines, Scan Converting Circles, Scan Converting Ellipses.

Graphics Hardware            

Hardcopy Technologies, Display Technologies, Raster-Scan Display Systems, The Video Controller, Random-Scan Display Processor, Input Devices for Operator Interaction, Image Scanners, Working exposure on graphics tools like Dream Weaver, 3D Effects etc.

Clipping         

Southland-Cohen Algorithm, Cyrus-Beck Algorithm, Midpoint Subdivision Algorithm

Geometrical Transformations 

2D Transformations, Homogeneous Coordinates and Matrix Representation of 2D Transformations, Composition of 2D Transformations, The Window-to-Viewport Transformation, Efficiency, Matrix Representation of 3D Transformations, Transformations as a Change in Coordinate System.                                                                      

 

Representing Curves & Surfaces

Polygon Meshes, Parametric Cubic Curves, Quadric Surfaces.

Solid Modeling            

Representing Solids, Regularized Boolean Set Operations, Primitive Instancing, Sweep Representations, Boundary Representations, Spatial Partitioning Representations, Constructive Solid Geometry, Comparison of Representations, User Interfaces for Solid Modeling.                                                                                                  

Introductory Concepts: Multimedia, Defintion, CD-ROM and the multimedia highway, Uses of Multimedia, Introduction to making multimedia – The stages of Project, the hardware & software requirements to make good multimedia, Multimedia skills and training, Training Opportunities in Multimedia, Motivation for Multimedia usage

TEXT BOOKS:

1.      Foley, Van Dam, Feiner, Hughes, Computer Graphics Principles & Practice, 2000.

2.      Ralf Skinmetz and Klana Naharstedt, “Multimedia: Computing, Communications and Applications”, Pearson, 2001

REFERENCES BOOKS:

1.            D. Harn & Baker: Computer Graphics, Prentice Hall of India, 1986.

2.            D.J. Gibbs & D.C. Tsichritzis: Multimedia Programming Object, Environment & Framework, 2000

3.            Foley, J.D. & Van Dam, A: Fundamentals of Interactive Computer Graphics.

4.            Rogers & Adams, “Mathematical Elements for Computer Graphics”, McGraw Hill, 1989.

5.            Tay Vaughan, “Multimedia: Making it Work”, TMH, 2000.

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