Online | Offline Tuitions for Computer Graphics.
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Transformation, Projections, and Clipping Algorithms: Bresenham’s Line Drawing Algorithm, Homogeneous Coordinate System for 2D and 3D, Various 2D, 3D Transformation matrices (Translation, Scaling, Rotation, Shear), Rotation about an arbitrary point (2D), Rotation about an arbitrary axis (3D), Computing location of V.P, Clipping Algorithms, Sutherland-Cohen Clipping Algorithm. Curves and Surfaces: Bresenham’s Circle Drawing Algorithm, Bezier Curves, 4 point and 5 point Bezier curves using Bernstein Polynomials, Conditions for smoothly joining curve segments, Bezier bi-cubic surface patch, B-Spline Curves, Cubic B-Spline curves using uniform knot vectors, Testing for first and second order continuities Projection and Solid Modelling: Parallel Projection, Oblique Projection on xy plane, Isometric Projection, Perspective Projection, One Vanishing Point (V.P.) projection from a point on z axis, Generation of 2 V.P. Projection, Isometric Projection, Perspective, Projection, one vanishing Pint (VP), projection from 0 point on z axis, Generation of 2 VP Projector & Projections, Solid Modelling. Shading and Hidden Surface Removal: Shading, Illumination Model for diffused Reflection, Effect of ambient lighting, distances, Specular Reflection Model, Computing Reflection Vector, Curved Surfaces, Polygonal Approximations, Gourard Shading, Phong Model, Hidden Surface Removal, Back Face Detection, Depth Buffer (Z-Buffer, A-Buffer) Method, Scan Line Method, Depth Sorting Method, Area Subdivision Method.Computer Graphics
I am interested for taking this course online, may i know about the payment mode and timings.
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